Overview

Taking the concept of the game Portal where players are able to utilize a gravity gun, designed this concept in AR incorporating multiplayer as the core component.

This project enables players to be stationed in a shared space with the information being viewed on both devices in sync.

When the project is loaded up, Players are both given a gravity gun which allows them to pick up, throw and pass the box to each other almost like a game of hot potato.

The Multiplayer functionality of this project was quite a challenge to implement but was worth the struggle.

This project utilized functionalities such as world tracking, ray casting, physics, and network data transfer.

Objective

  • Utilize the concept of multiplayer in AR
  • Create a shared space where the data being sent is in sync
  • Showcase a connectivity use case for AR

Result

  • An interactive multiplayer test case experience
  • An AR Physics based experience

Something On Your Mind?